Monday, 14 May 2012

#9 FYP Meeting

14 May 2012
Duration: 3h 15min
Members Present: Diana, Marzie, Wan Yee, Illawarra
Supervisor Present:  Lawrence

Objective of Meeting:
Finalized 2 Games and brainstorm on converting it into a Analog Game. Assigned roles to each member.

Content of Meeting:
Discussion on converting digital games to analog games. We tried to test out the mechanics of our digital game in analog and managed to convert the analog mechanics as close to the digital mechanics.

Destin-AIR-tion

Game Concept:
Same concept as the digital whereby the player will have to stabilize the plane by controlling the stability of the marble. As for the turbulence, we thought of putting in marbles as weight in the cuboid to make it harder to balance the main ball that stabilizes the plane.


We will be layering the cuboid as follows;
Background piece,
Turbulence tube holes and
Marble tube


Materials Needed:
Marbles
Cardboard
Plane
Stationeries


Snake Hunt

Game Concept:
The game mechanics for the analog Snake Hunt is similar to the digital game as it is a single player game whereby you have to get as many points and get to the portal within the time limit. Since we are doing it for  only a level, we will be placing the preys and predators at a fixed location on the grid. 


Players will have to a roll a dice to make their move. They will be able to eat their preys. However, they will have to stay 1 grid away around their predator. If they land on a grid around the predator, they will have to go back to where they were before. 


Materials Needed:
Paper
Cardboard
Stationeries

Roles Assigned:
GDD: SNAKE, CHANGE LOG, GAMES RULE - DIANA AND WANYEE
GDD: PLANE, CHANGE LOG, GAMES RULE - ILLAWARRA AND WEE KIANG
PLAYTESTING - WAN YEE
VIDEO - DIANA
BLOG - MARZIE
PRESENTER - MARZIE/ILLAWARRA
OVERVIEW/FINAL EDIT - MARZIE

Meeting's Conclusion:
Finalized game concepts and ideas to convert both games to Analog. Roles assigned to each member. Will start on prototype production for both games.

Reported by,
Marzie

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