Tuesday 26 June 2012

#22 FYP Meeting

25 June 2012
Duration: 4h
Members Present: Diana, Marzie, Wan Yee, Illawarra
Supervisor Present: Lawrence Kwa

Objective of Meeting: 
Play test updated game. Discuss on the game weakness and try to improvise on it.

Content of Meeting:
Finalised new game play as stated in the previous meeting. However, we have set our priorities to work on completing the multiplier and bonus stage rather than the graphics as we would like to show the aesthetics of the game and game feel.

New suggestions pointed out,
  • A list of objectives
  • Bonus stage implemented during game play and not after
  • Activation button to activate the multiplier (Spacebar)
  • Power-up buttons changed to "Z" and "X" instead of "Z" and "C"
Things to take note and change,
  • Coding the multiplier and bonus stage
  • Adding in Objective screen
  • Adding and changing sound effects and graphics to suit the game

Meeting's  Conclusion:
Finalised the game play and set priorities to what is going to be done.

Reported by,
Marzie

Friday 22 June 2012

#21 FYP Meeting

21 June 2012
Duration: 1h 15min
Members Present: Diana, Marzie, Wan Yee, Illawarra
Supervisor Present: None

Objective of Meeting: 

Discussion on improving the game's aesthetics to make it more fun. Assign new work loads to members.

Content of Meeting:
To make the game more fun, we thought of changing the gui and twitch a little of the gameplay. New features that are added in the game are,


  • Players can choose which country they want to fly to. (A total of 6 countries)
  • All timings are maximised to 1min 30sec so that it won't be too long and boring doing the same thing.
  • Players will be able to collect power ups at the bonus stage.
  • Players can aim to score more points through the multiplier metre. (Maximum x4)
  • Players will also be able to get more points if they reach a certain amount of points during the stage.
  • Improved on the game graphics and sounds.

Layout of new game screen.



Meeting's  Conclusion:
All in all, today's discussion is to polish up the game play to make it more fun.


Reported by,

Marzie

Wednesday 20 June 2012

#20 FYP Meeting

20 June 2012
Duration: 5h
Members Present: Diana, Marzie, Wan Yee, Illawarra
Supervisor Present: Lawrence

Objective of Meeting: 
Check in with supervisor and get feedbacks from him. Playtest the game and get feedbacks from the play tester.


Content of Meeting:
Went through the digital game with our supervisor and play tested the game, we received some feedbacks and suggestions from him.

Feedbacks:
-          Making the dark clouds in the game as an obstacle may make the player do not know what are they supposed to do since they are unable to see the indicator to control it.
-          The gameplay is there but there is no fun element for the player to feel the fun
-          When clicking the “C” for clear weather, more dark clouds are created. (bug)
Suggestions:
-          Allow the player to know where is the indicator
-          Using sound to let the player know where is the indicator
-          Multiplier:
o   (Time) The longer the player able to maintain on the blue zone, score added can increase by twice of the score that has added.
o   (Items) During the game play, player are able to collect some treasure at a certain colour zone, which can help them in the gameplay. Similar to Risk vs Rewards
-          Changing the turbulences timing and making the turbulences stronger from stage to stage.
-          When the plane is turning, player has to maintain at the certain spot/colour to balance the plane

Meeting's  Conclusion:
Started some play testing. Need ideas/ways to make the game fun (allowing the player to be interested in the game).

Reported by,

Diana

Tuesday 19 June 2012

#19 FYP Meeting

18 June 2012
Duration: 2h
Members Present: Diana, Marzie, Wan Yee, Illawarra
Supervisor Present: Lawrence

Objective of Meeting:
Check in with supervisor and get feedbacks from him.

Content of Meeting:
Went through the digital game and documents with supervisor and got a few feedback and suggestions from him.

Feedback for game:
- Adding in a character on "How to play" screens
- Adding characters in the "Game complete" screen
- Editing the background to make it more appealing; adding in mountains, etc
- Making the background to have a certain route instead of the same repeating background
- Animate flying birds
- Adding in upgrades for the different planes; stats, physical design, etc

Basically, polishing up the game to be more appealing in the graphics and design to promote the game to the client, SIA.


We also made minor changes to the graphics.


Meeting's  Conclusion:
We will be polishing the game a lot to make it look appealing and attractive to the clients.

Reported by,
Marzie

Wednesday 13 June 2012

#18 FYP Meeting

13 June 2012
Duration: 4h 30min
Members Present: Diana, Marzie, Wan Yee, Illawarra
Supervisor Present: Lawrence (For a short while)

Objective of Meeting:
Compile remaining graphics and sound. Playtest and improvise the game. Discussed on polishing up the game and assign new workload to each team member.

Content of Meeting:
Passed remaining graphics to programmer to be implemented in the game.

Discussed on adding in more obstacles and increasing the strength of the turbulence to increase the difficulty of the game. Instead of just turbulence, we have decided to add in the following obstacles,
  • Dark Clouds - Covering the colour zone and indicator for a short period, disabling the player's control over the indicator and slows down the game
  • Lightning Flash - Disrupts the play by flashing the screen. Acts something like a "flash bang".

Other than adding in a few more obstacles, we discussed on the polishing of the game. For the game itself, we thought of adding loading screen and a little warning on the screen so as to alert the player of new events in the next level.

Also, currently the strength of the turbulence is the same throughout the levels. We will be increasing the strength as the player goes through each level to add on to the challenge.

Things to do for polishing:

- Scrolling background
- Layers of different obstacles and environment
- Animation for "Stewardess" power up
- Adding in the quantity for each power ups


Workload given:

For artists,
- Scrolling background
- Loading screens
- Loading bar
- Stewardess Animation
- Game launch screen

For programmer,
- Dark clouds
- Lightning
- Turbulence strength

For sound editors,
- Dark clouds
- Lightning
- Loading screens
- Stewardess animation

Meeting's  Conclusion:
Managed to discussed and improve the game further by polishing up the graphics and game play.

Reported by,
Marzie

Tuesday 12 June 2012

#17 FYP Meeting

11 June 2012
Duration: 1h
Members Present: Diana, Marzie, Wan Yee, Illawarra, Wee Kiang
Supervisor Present: None

Objective of Meeting:
Discussion on point systems, default airplanes, suitability of graphics and sounds and improvements to be done for programming the game mechanics.

Content of Meeting:
Discussed on the points system and we managed to confirm and assign the points as follows,

*Points will be taken at every 5th second for all levels (5seconds intervals)

Blue: +5
Green: +3
Yellow: No addition/subtraction
Orange: -3 
Red: -5

Passengers will start to get panicky and make a commotion in the plane when they player are at the orange to red zone for more than 8 seconds. This will result in a -1 satisfaction points for every 5 seconds till the end of the commotion.

The default plane would be the first plane that SIA has produced which is the Boeing 777-300ER.

As for the graphics and sounds, there are a few missing parts that will be completed and compiled by Wednesday, 13 June.

Meeting's  Conclusion:
Improvised on digital game and made a few changes to polish the game.

Reported by,
Marzie

Wednesday 6 June 2012

#16 FYP Meeting

6 June 2012
Duration: 2h 45min
Members Present: Diana, Marzie, Wan Yee, Illawarra
Supervisor Present: None

Objective of Meeting:
Confirm timings for turbulence and compile graphics. Update GDD. 

Content of Meeting:
Discussed on the timings for the turbulence.
 


Added in graphics to the game and agreed on the art concept.
Re-arranged the Power-ups to fit in the game nicely.
Polished the "Main Menu" screen.

Meeting's  Conclusion:
 Slowly progressing and polishing the game play and graphics at the same time. Team members will continue with their workload and will be compiled on the next milestone on Monday, 11 June.
 
Reported by,
Marzie, Wan Yee