Monday, 7 May 2012

#6 FYP Meeting

7 May 2012
Duration: 2h 45min
Members Present: Diana, Marzie, Wan Yee, Illawarra
Supervisor Present: Lawrence(Last few minutes)

Objective of Meeting:
Convey last meeting's content to the whole team. Selection of final 3 game ideas. Brainstorm in depth of each game concepts and try to brainstorm on more unique player interactions. Prepare sketches for presentation for 2nd Pitch.

Content of Meeting:
Further brainstorming on, 


Hercules: Escape from Hydra Island
We decided to focus on the art form for today as well as the play interaction more. For more the art form, since it is advisable to do stop-motion and modelling, we decided to come up with 2 ideas which is to use LEGO to set up the whole game graphics or to have a stop motion, modelling environment with digital characters. We needed to find out if we can use LEGOs before confirming our art form.

For the game play itself, we decided to focus more on the player interaction and how to make it more engaging for the players. We implemented a mixture of puzzle and battle in the game with chance.

At the start of the game, we would give a hint for the players to look out for which will be the missing pieces of the torn scroll that will help to kill the Hydra. This would act like a "quest" or "scavenger hunt" throughout the game book. As for the fighting scene, we decided to make it into a chance-based battle whereby when the player rolls the die and shows odd numbers, the enemy will attack the player and vice versa. However, when the player gets to attack, we implemented another die roll which indicates which area the player will hit.

Finalized idea for 2nd Pitch,
Game concept/play in general:
Animated Introduction > Start of the game-play interaction: Decision-Making, Puzzles, Fighting Scenes > Animated Ending

Revolves around the 2nd Labour of Hercules, Lernean Hydra with a little twist to it.

Brief Story Description:
Fisherman(Hercules) was out fishing in the sea when a thunderstorm wrecked his ship. He was casted to an uncharted island, unconscious on the beach. Dawn, regained consciousness and saw Hydra from a distance. He then scrambled to a hidden village to seek refuge.The villagers told him the story of how Hydra has been limiting their life on the island. The only way out was to kill the Hydra. Hercules goes into battle with Hydra after finding out its weakness and how to effectively kill it once and for all. In the end, he managed to kill it and left the island.

Snake Connect
Decided to implement a few ideas today which are,

Obstacle: Player would have to control to avoid colliding with Eagles
Points and Collection: Eats Mice, Rats, Chicks, etc
Portals: A few random portals that lead to different portals
Exits: Keys-Puzzle, such as solving a line puzzle, etc.

Suggestions from Supervisor:
Research more on snakes; their behaviour, etc. Maybe have a hidden place for the eagles and have indicators to show when the eagle is flying over and/or getting near the snake.

Other Suggestions from Team Members:
Marzie suggested that maybe instead of mazes, it could be a field of grass and the snake would have to escape from the Eagle by finding ways to camouflage itself with the surrounding area.


Destin-air-tion
Presentation slides done.


Viewed by Lawrence and he suggested to implement certain graphics to make it animated to further explain the mechanics and concept of the game.

Meeting's Conclusion:
Chose the 3 ideas, managed to complete brainstorming on Hercules:Escape from Hydra Island and Destin-AIR-tion; just need a few more editing on the sketches. Did not manage to cover Snake Connect, however, will be doing research and will focus on the game concept/play in the next meeting.

Reported by,
Marzie, Illawarra, Wan Yee, Diana

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