Thursday, 31 May 2012

#15 FYP Meeting

30 May 2012
Duration: 2h 15min
Members Present: Diana, Marzie, Wan Yee, Illawarra, Wee Kiang
Supervisor Present: None

Objective of Meeting:
Discuss on digital game prototype;
Confirmation of levels, planes, GUI, structure, art concept, sound, etc.

Assign roles and confirm milestone datelines for the team.

Content of Meeting:
We discussed on setting the number of levels the game should have and also the different number of planes that will be available for the game.

Also, we have chosen to work on 2D Cartoonized Theme for our art concept rather than 3D concept as it will take up a lot of time and since we only have about a month to complete the prototype, we will be working on what we can do at our best.

Game elements confirmed:
  • 6 Levels
  • 3 Airplanes
  • Power-ups are fixed for each level
  • Only Airplanes are available for purchase in the shop
  • 2D Cartoonized Theme Art concept

Roles
Producer, Sub Artist: Marzie
  • Art work given: GUI and Screens (Main Menu, Pause, How to play, etc.)
  • Documentation: GDD, Schedules
  • Others: Editor for other documents such as Playtest Log.
Lead Programmer: Diana
  • Work given: Coding the game
  • Documentation: Change Log
Lead Artist: Illawarra
  • Art work given: Planes and Backgrounds
  • Others: Help with playtesting
Sound Designers and Playtest in-charge: Wan Yee and Wee Kiang
  • Work given: Producing the sounds for the game (BGM, Sound effects, buttons, etc)

First Milestone - Monday, 4th June.

Meeting's  Conclusion:
For today's meeting, we have started our digital prototype and have assigned each member workloads to be done and completed by the first milestone. Game elements are also confirmed.


Reported by,
Marzie

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