Tuesday 31 July 2012

#26 FYP Meeting

30 July 2012
Duration: 30 minutes
Members Present: Diana,  Wan Yee, Illawarra, Marzie, Wee Kiang
Supervisor Present: Lawrence


Objective of Meeting:  
Discussion with supervisor to improvise and work on the feedback given by the client.


Content of Meeting:
Changes that will be implemented are stated below,
  • Adding in the visual impacts for the multiplier effects such as displaying "Good! Well Done! Excellent!" respectively when they manage to reach the multiplying points.
  • Adding in the adding of points to the score as a visual feel of satisfaction/accomplishment for the player.
  • Removing all obstacles and power ups.
  • Adding in air pockets as the obstacle.
  • Removing the bonus stage
The game play of our current game will differ. However, we believe it will help make the game better.

Conclusion:
Changes will be made to the game, work load has been assigned to respective roles. Next meeting and dateline for the game would be on Wednesday. Play testing of game will be done on Wednesday too.


Reported by,
Marzie

Saturday 28 July 2012

Game Presentation with Client #2

Feedback from client:


  • Game concept is simple and good but tends to get stale as it progresses.
  • However, try to make the game more positive by not showing the turbulence directly.
  • The focus of the visuals currently is more on the indicator. The plane and the environment will be redundant as the players will not focus on it. Makes the room more spacious.
  • Suggests that we make the plane the main focus point whereby the plane can act as the indicator itself or by removing the indicator and colour zone and adding a balancing tool on the plane to show the stability.
  • Another suggestion was to create a path for the plane to follow through without getting out of the path. Once out of the path, the stability of the plane will drop and player will have to try to get back into the path.
  • Can use clear air pockets and dark clouds, etc to add more challenge to the path.




Feedback from Edward:


Edward agreed to all the client's feedback. However, he focused more on the graphics.


  • Try to play with the angle of the plane; zooming in and out to create the height difference effect.
  • Adding in shadows to make it more dynamic.
  • Suggests to alter the plane to show the side views as well, 3D-like.
  • Mentioned that the name of the game should be easy to read.
  • Make sure the animations are in smooth transition.
  • Proof read all the screens and ensure that there are no errors.

In conclusion, the game can turn out to have a new and improved game play with the same game mechanics. Also, it is best to improve on the aesthetic looks of the game and make it more dynamic and captivating for the players.




Reported by,
Marzie

Saturday 21 July 2012

#25 FYP Meeting

19 July 2012
Duration: 1 hour
Members Present: Diana,  Wan Yee, Illawarra
Supervisor Present: Lawrence


Objective of Meeting:  
Discussion with supervisor after debugging the first few stages of the game. Brainstorm and work on feedbacks from the supervisor.
  • Add in more visual impact on the multiplier
  • Make the Satisfaction Point bar into a cylinder, allows the rise in the metre to be distinct
  • Include upgrades for the plane

Content of Meeting:
Feedback from Lawrence:


Conclusion:
Points are noted and will be working on it along with adding in animations for the multiplier, disclaimer and animation for the taking off and landing of the plane. Adding in sound effect for multiplier too.


Reported by,
Diana

Wednesday 4 July 2012

#24 FYP Meeting, Game Presentation with Client #1

4 July 2012
Duration: 
Members Present: Diana, Marzie, Wan Yee, Illawarra
Supervisor Present: None

Objective of Meeting: 
Update game with the improvisations. Preparations for meeting with clients.



Content of Meeting:
Polished and finalised the first and second level for demo with the client.

Feedback from Client:
  • How do you tell that the plane won't crash?
We also though of actually adding in animations and will work on the game transitions to be smoother and also try to fix the coding and graphics to make it more appealing and fun to play.




Reported by,
Marzie

Tuesday 3 July 2012

#23 FYP Meeting

2 July 2012
Duration: 1h
Members Present: Diana, Marzie, Wan Yee, Illawarra
Supervisor Present: Lawrence Kwa

Objective of Meeting: 
Improvise on the game, fix bugs and errors and assign other workload.

Content of Meeting:
Went through the feedbacks from the supervisor as follows.

  • The game complete screen is strange. At the very least, bring player back to main menu.
  • In “How to play”, should include telling the player what to press to activate the stewardess and clear weather.
  • The balance between passenger complain and when to trigger stewardess needs to be tied to the score and duration of the indicator being in the “allowable” zone. Example, if player is unable to maintain the indicator in the “allowable” zone, passenger will complain and score will start to drop after a few seconds. If player is able to balance the indicator back in the “allowable” zone for 10 seconds, the complains will stop. Else, score will start dropping and player need to maintain the indicator in the “allowable” zone for 10 seconds or activate the stewardess.
  • Weather should have rules like the above too, making those 2 assists more meaningful.
  • The BGM volume between the main menu and in-game is different.
  • The mini plane indicating the distance travelled at the left is missing.

Meeting's  Conclusion:
Suggestions taken, will be implementing them in the game. Date of submission would be on Wednesday, 4 July.


Reported by,
Marzie