Duration: 5h
Members Present: Illawarra, Wan Yee, Diana, Marzie
Supervisor Present: Lawrence(For a short while)
Objective of Meeting:
Update on sketches and presentation according to the feedback from Lawrence.
Content of Meeting:
Re-editing and improvising on our sketches and presentation through the feedback given.
Feedback from Lawrence,
CAAS
#1 Scanner
The image doesn’t give much information on the game as most people associate scanning with bags and humans more often.Using a cardboard box will make the game feel weaker.And its cooler being an officer in the frontline scanning passengers bags rather than be in the backroom scanning cardboard boxes.If your ideas are on bags and humans, is better to draw bags and humans.
#2 Departure Rush
Seems ok, just that the dotted box on the image at the right needs more explanation.
GGJ
#1 Snake
Seems ok, just need to consider how do you explain the gameplay so the listener will be excited about it.
#2 Grab the carrot
Do you think this will be fun? How do these 2 games relate to GGJ theme?
FABLES/MYTHOLOGICAL
#1 Book Like
The basic game play is alright, the challenge is how do you get the tools/items and fight the combat.
#2 Hercules Battle
Same issue as the other fables idea.
PANASONIC/SIA
#1 Plane Match Up
This look ok. If you want, you can edit the layout image to make it look more relevance, will make it easier to understand too.
#2 Language Co-ordinator
This is alright, just that you need to decide on the implementation method to make the connection between the music and the words appearing feel natural.
Improvisations done;
Changed Game Idea "Departure Rush" to "Air Traffic Rush"
Description: Controlling of air planes to their designated destinations without crashing into one another. Clicking game. Simulation and coordination game.
New Sketches, more detailed for Fables/Mythological,
#1 Hercules: Escape from Hydra's Island
Chose to focus on the 2nd Labour where Hercules fights with Hydra. Player have their freedom to choose their own actions (Decision Making). Story based.
#2 Adventures of Nezha
Battle-on concept, with Quests as the storyline to the story of Nezha. Battle stages, elementals fights against AI.
Panasonic/SIA and GGJ will be explained verbally during presentation.
Supervisor comments:
Final presentation for pitch is acceptable. Pitch is more on visuals and speech based. Therefore, we have to work on our presentation and convincing skills, how we sell out our games to the audience.
Meeting's Conclusion:
Completed improvisation for the presentation;
Editing sketches,
Implementing a new game for CAAS,
More detailed brief on the Fables/Mythological.
End of preparation for presentation.
Reported by,
Marzie
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