Duration: 4h 30min
Members Present: Diana, Marzie, Wan Yee, Illawarra
Supervisor Present: None
Objective of Meeting:
Finalized game concepts and mechanics for Snake Hunt. Update Rule book and change log. Play tested both games; updated playtest log. Both prototypes are done.
Content of Meeting:
Destin-AIR-tion
We continued making the prototypes.
What and how we plan to do to enhance the game feel?
- Tube and Marble
o Stability feel
- Stand and String to hang the wooden plane
o Moving feel as you move the board
- Additional board under the actual board
o Adding obstacles (additional marbles) as you are stabling the marble in the tube
- Background of the boar
o Sky for immerse
o Rainbow for measuring the stability
- The logo on the plane
o Making the players feel that they are controlling the plan as they are stabling
- Once the marble the out of the tube = Player lose due the bad stability
- Time limit act as the distance
Snake Hunt
Done the prototype and changed the concept into a single player game.
One Play test and survey of the game is done.
The changes we made;
- Single player game
- Time Limit : 3mins
- Flipping of a coin (Area of effect)
o Cat (5x5)
§ Head – Got caught from the cat chase and restart from the player’s start point
§ Tail – Got chase but escape from the Cat
o Crow (3x3)
§ Head – Chased the crow and caught the crow, 1 point is earned
§ Tail – Chased the crow but the crow escape and fly away
- Roll a die to determine how many step the player(snake) can make
- Add bushes in the map acting as the wall
- Add Treasure Chest (a deck of 3cards)
o Prepare to escape from a Cat
o Prepare to chase the Crow
o Extra time 30 seconds add to the player’s current time limit
Player suggested:
- Draw out or Colour all the different type of area of effects, etc
Meeting's Conclusion:
Playtest the games and collect suggestion from the players. Update the change log and Rule book.
Reported by,
Diana
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