Tuesday 24 April 2012

#2 FYP Meeting

24 April 2012
Duration: 3h
Members Present: Illawarra, Wan Yee, Diana, Marzie
Supervisor Present: Lawrence Kwa

Objective of Meeting:
Further thinking on concepts, Selection of top 2 best ideas for each topic, Sketching of Game Concepts.

Content of Meeting:
Changes and selections in Game Ideas updated. Game sketches assigned to present members.

Illawarra: Panasonic/SIA
Wan Yee: Fables/Mythological
Diana: Global Game Jam
Marzie: CAAS


CAAS
#1 Scanner
Identify and remove all the prohibited items from the bags shown within a time limit. Bags will increase as you level up however time limit will stay the same. Get the highest points as possible.

#2 Diner-Dash Concept
Players will have to manage their own airport and prevent the airport from any bad services. Complete level by level and get the highest points.


FABLES/MYTHOLOGICAL
#1 Book-like Game (Hercules)
Digital Book-like game, players will be able to decide what to do, choose their path, etc.

#2 RPG Battle-on Concept (Hercules)
Similar to Battle-on Gameplay, players will be able to control and customize their own character, fight other characters, and accomplish quests.


GLOBAL GAME JAM
#1 Temple Run Concept
Get the highest points by directing your character and player to collect items and points

#2 Snake Maze
Aerial view of the maze. Players will have to guide the snake to the end of the maze which holds the highest points. They will then move on to the next level, accumulating the points they gain at each level.

PANASONIC/SIA
#1 Puzzle Bobble Concept
Simple cargo and plane matching game similar game play to Puzzle Bobble.

#2 Guitar Hero/Audition Concept
Pressing the right arrows and coordinating it to the arrows shown in the screen to produce a message that relates to the airport management/services.


COMMENTS/CONSIDERATIONS FROM SUPERVISOR:

CAAS: 
Scanner
- Research on the prohibited items
- Make up a list/hints to help the players in game
- Difficulty level and game can be focused on graphics;
  blending the prohibited items to increase the difficulty level as players will have to scan through properly

Diner Dash
- Common game found nowadays; try to make a unique one
- Have differentiations between the original one
- Graphics and Sounds
- Implement the game play in a way it would be different
- Try to find the hook of the game

Fables/Mythological:
Game book Concept
- Implement the usage of dice to have a chance based game and not all decision making
- What is the hook of the game?

Panasonic/SIA:
Puzzle Bobble
- Uniqueness of the game

Guitar hero Concept
- No linkage of game mechanics to the objective of coordinating with the language audio
- Making use of pitch and tones
- Research on the different languages that is frequently used at airports, etc


Meeting's Conclusion:
Team managed to narrow down and made certain changes to the games that will be used for the pitching. Divided the workload to do sketches of the game which will be compiled and further discussed during the next meeting. Supervisor made a few considerations and guide us on things that are important for our future game which will be very useful.


Reported by,
Marzie

#1 FYP Meeting

23 April 2012
Duration: 1h30min
Members Present: Illawarra, Wan Yee, Diana, Marzie
Supervisor Present: None

Objective of Meeting:
Understanding each topic briefs, Brainstorming on ideas and game concepts to fit the requirements and constraints stated.

Content of Meeting:
The team brainstormed on all the 4 topics given,

1. CAAS
2. Fables/Mythological
3. Global Game Jam
    - Figuring out what the logo meant which is never-ending/mortality idea.
4. Panasonic/SIA

Ideas are stated below.

CAAS
#1 Parking Planes
Help park the planes by guiding them into their slots without going off track or colliding into any obstacles; walls, other planes, people, vehicles

#2 "Scanner" Game (Instinct-Based)
Bags will be scanned through the scanner and the player will have to use their instincts to check which bags contain prohibited items.

#3 Puzzle Bobble Concept
Matching the different cargos to the correct planes.

#4 Bags & Commuters Matching Game
Help get the commuters their bags without the area getting congested with commuters.


FABLES/MYTHOLOGICAL
#1 Book-like Game
Digital Book-like game, players will be able to decide what to do

#2 RPG Battle-on Concept
Similar to Battle-on Gameplay, players will be able to control and customize their own character, etc.
(Haven't decided on which Myths to choose.)


GLOBAL GAME JAM
#1 Snake Labyrinth
Players will control the snake from portal to portal to get to the end point.

#2 Snake Maze
Aerial view of the maze. Players will have to guide the snake to the end of the maze which holds the highest points. They will then move on to the next level, accumulating the points they gain at each level.

#3 Pipe Game Concept
Literally the pipe game itself, whereby players will have to connect the pipes and let the water flow.


PANASONIC/SIA
#1 Diner-Dash Concept
Manage the airport management and maintain it's standard. Complete game objectives, level by level game.

#2 Guitar Hero/Audition Concept
Pressing the right arrows and coordinating it to the arrows shown in the screen to produce a message that relates to the airport management/services.


Meeting's Conclusion:
Managed to brainstorm a few ideas and will work on choosing the best two ideas from each briefs during the next meeting.

Reported by,
Marzie