8 May 2012
Duration: 2h30min
Members Present: Diana, Marzie, Wan Yee, Illawarra
Supervisor Present: None
Objective of Meeting:
Compile Hercules sketches for 2nd Pitch. Brainstorming on Snake Connect; changes to concept/improvisation. Improvise final sketches for all games.
Content of Meeting:
Further brainstorming on Snake Connect.
Thought of a few game concepts.
#1 Maze; The first concept, which was rejected amongst the other 3 concepts as it is too simple, there is not much player interaction.
#2 Similar to Normal Snake with more concepts, such as slowing down the Snake when it eats too much and it also has to avoid hunters hunting it. Game is point based whereby they will have to eat as many food to gain more points and proceed to the next level once the portal is unlocked.
#3 An overlap concept of #2 however it is more of a discovery based concept whereby the player will have to go through the map which is not fully shown. (Implementation of Fog of War) This is to engage the snakes with different senses. There will also be signals/alerts to warn the player that their snake is nearing a hunter and will have to avoid them.
Idea chosen for Snake, #3. There are more player interactions and the game shows a relation to real-life snakes behaviours.
DESTIN-AIR-TION
Adding in SIA logos, related stuff to promote SIA.
Meeting's Conclusion:
Compilation of Hercules sketches and managed to brainstorm on the different game concepts for Snake and completed the sketch for it too. Finalised the top 3 game concepts.
Reported by,
Marzie
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