Monday, 21 May 2012

#12 FYP Meeting

21 May 2012
Duration: 3h 15min
Members Present: Diana, Marzie, Wan Yee, Illawarra, Wee Kiang
Supervisor Present:  Lawrence

Objective of Meeting:
Work on improving the prototypes. Update GDD, Rule book, Change Log and Playtest Documents.

Content of Meeting:
Playtested on Snake Hunt and realised that flipping of the coin eats up the time given for the player to accomplish the objective of the game. This will actually limit the players a little in getting more points. Therefore, we are changing it to rolling the die instead of flipping coins.

Rolling the die when land on the area of effect will respond;
  • Even Numbers (2, 4, 6) Cat Kills, Eats Crow
  • Odd Numbers (1, 3, 5) Nothing happens, continue game
Also, we adding on the coverings for the crows that has been eaten up to allow the player to play through the board instead of gaining points at just a crow.


Removing time pressure as it is isn't fair for the player's move using the die.


Adding in a second player which acts as an AI to challenge the player. The game play will change to a challenging feel whereby the player will have to score more points than the AI. The game will only end once all the crows are eaten up.


Destin-Air-tion is still in progress for prototyping. Will probably be completed tomorrow and playtested tomorrow too.

Meeting's Conclusion:
Worked on improving prototypes. Updating GDD, Rulebook playtest and change log for both games. Will be focusing more on Destin-Air-tion for the next meeting.


Reported by,
Marzie

Friday, 18 May 2012

#11 FYP Meeting

18 May 2012
Duration: 4h 30min
Members Present: Diana, Marzie, Wan Yee, Illawarra
Supervisor Present:  None

Objective of Meeting:
Finalized game concepts and mechanics for Snake Hunt. Update Rule book and change log. Play tested both games; updated playtest log. Both prototypes are done.

Content of Meeting:
Continuation of making the prototypes. Test played the games. Makes the necessary changes in the games; improvise the games.


Destin-AIR-tion
We continued making the prototypes.

What and how we plan to do to enhance the game feel?
-          Tube and Marble
o    Stability feel
-          Stand and String to hang the wooden plane
o    Moving feel as you move the board
-          Additional board under the actual  board
o    Adding obstacles (additional marbles) as you are stabling the marble in the tube
-          Background of the boar
o    Sky for immerse
o    Rainbow for measuring the stability
-          The logo on the plane
o     Making the players feel that they are controlling the plan as they are stabling
-          Once the marble the out of the tube = Player lose due the bad stability
-          Time limit act as the distance


Snake Hunt
Done the prototype and changed the concept into a single player game.
One Play test and survey of the game is done.



The changes we made;
-         Single player game
-         Time Limit : 3mins
-         Flipping of a coin (Area of effect)
o   Cat (5x5)
§  Head – Got caught from the cat chase and  restart from  the player’s start point
§  Tail – Got chase but escape from the Cat
o   Crow (3x3)
§  Head – Chased the crow and caught the crow, 1 point is earned
§  Tail – Chased the crow but the crow escape and fly away
-         Roll a die to determine how many step the player(snake) can make
-         Add bushes in the map acting as the wall
-         Add Treasure Chest (a deck of 3cards)
o   Prepare to escape from a Cat
o   Prepare to chase the Crow
o   Extra time 30 seconds add to the player’s current time limit

Player suggested:
-         Draw out or Colour all the different type of area of effects, etc

Meeting's Conclusion:
Playtest the games and collect suggestion from the players. Update the change log and Rule book.

Reported by,
Diana

Thursday, 17 May 2012

#10 FYP Meeting

17 May 2012
Duration: 4h 30min
Members Present: Diana, Marzie, Wan Yee, Illawarra
Supervisor Present:  None

Objective of Meeting:
Production of both prototype; Destin-AIR-tion and Snake Hunt. Update rulebook and change log.

Content of Meeting:
Finalised the concepts for both paper prototypes. 
Started production on both prototypes.


Destin-AIR-tion
Assembling the prototype. With our prototype, we decided to showcase more of the game feel with the main mechanics.
 


 



Snake Hunt
We finalized the concepts as stated,
  • 3 Player to control each animal; Snake, Cat and Crow
  • Objective is to get as many points during the time given.
  • No portal is added, game ends when time runs up.
  • Adding the area of effect which relates to the power cards which will allow the individual player piece to either camouflage(Snake), move faster(Cat) and vast vision(Crow).

For this prototype, we want to showcase more of the main mechanics for the game.


Meeting's Conclusion:
Finalized prototype mechanics and started production. Rule books and change log are to be edited too. (Homework)

Reported by,
Marzie