Wednesday, 1 August 2012

#27 FYP Meeting

1 August 2012
Duration: 10 minutes
Members Present: Diana,  Wan Yee, Wee Kiang
Supervisor Present: Lawrence and Lee Lim


Objective of Meeting:
Discussion with supervisors for the presentation.


Content of Meeting:
Introduced the game to Lee Lim, both the old and new version, as well as debugging the game.

Feedback from LeeLim:
  • Controlling of the plane does not give off a challenging feel.
  • When the turbulence is strong, the movement is hard to control and it is sudden.
Conclusion:
Will be including graphic/animation of wind to show the movement of the plane.

Reported by,
Diana

Tuesday, 31 July 2012

#26 FYP Meeting

30 July 2012
Duration: 30 minutes
Members Present: Diana,  Wan Yee, Illawarra, Marzie, Wee Kiang
Supervisor Present: Lawrence


Objective of Meeting:  
Discussion with supervisor to improvise and work on the feedback given by the client.


Content of Meeting:
Changes that will be implemented are stated below,
  • Adding in the visual impacts for the multiplier effects such as displaying "Good! Well Done! Excellent!" respectively when they manage to reach the multiplying points.
  • Adding in the adding of points to the score as a visual feel of satisfaction/accomplishment for the player.
  • Removing all obstacles and power ups.
  • Adding in air pockets as the obstacle.
  • Removing the bonus stage
The game play of our current game will differ. However, we believe it will help make the game better.

Conclusion:
Changes will be made to the game, work load has been assigned to respective roles. Next meeting and dateline for the game would be on Wednesday. Play testing of game will be done on Wednesday too.


Reported by,
Marzie

Saturday, 28 July 2012

Game Presentation with Client #2

Feedback from client:


  • Game concept is simple and good but tends to get stale as it progresses.
  • However, try to make the game more positive by not showing the turbulence directly.
  • The focus of the visuals currently is more on the indicator. The plane and the environment will be redundant as the players will not focus on it. Makes the room more spacious.
  • Suggests that we make the plane the main focus point whereby the plane can act as the indicator itself or by removing the indicator and colour zone and adding a balancing tool on the plane to show the stability.
  • Another suggestion was to create a path for the plane to follow through without getting out of the path. Once out of the path, the stability of the plane will drop and player will have to try to get back into the path.
  • Can use clear air pockets and dark clouds, etc to add more challenge to the path.




Feedback from Edward:


Edward agreed to all the client's feedback. However, he focused more on the graphics.


  • Try to play with the angle of the plane; zooming in and out to create the height difference effect.
  • Adding in shadows to make it more dynamic.
  • Suggests to alter the plane to show the side views as well, 3D-like.
  • Mentioned that the name of the game should be easy to read.
  • Make sure the animations are in smooth transition.
  • Proof read all the screens and ensure that there are no errors.

In conclusion, the game can turn out to have a new and improved game play with the same game mechanics. Also, it is best to improve on the aesthetic looks of the game and make it more dynamic and captivating for the players.




Reported by,
Marzie