- Game concept is simple and good but tends to get stale as it progresses.
- However, try to make the game more positive by not showing the turbulence directly.
- The focus of the visuals currently is more on the indicator. The plane and the environment will be redundant as the players will not focus on it. Makes the room more spacious.
- Suggests that we make the plane the main focus point whereby the plane can act as the indicator itself or by removing the indicator and colour zone and adding a balancing tool on the plane to show the stability.
- Another suggestion was to create a path for the plane to follow through without getting out of the path. Once out of the path, the stability of the plane will drop and player will have to try to get back into the path.
- Can use clear air pockets and dark clouds, etc to add more challenge to the path.
Feedback from Edward:
Edward agreed to all the client's feedback. However, he focused more on the graphics.
- Try to play with the angle of the plane; zooming in and out to create the height difference effect.
- Adding in shadows to make it more dynamic.
- Suggests to alter the plane to show the side views as well, 3D-like.
- Mentioned that the name of the game should be easy to read.
- Make sure the animations are in smooth transition.
- Proof read all the screens and ensure that there are no errors.
In conclusion, the game can turn out to have a new and improved game play with the same game mechanics. Also, it is best to improve on the aesthetic looks of the game and make it more dynamic and captivating for the players.
Reported by,
Marzie
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