Duration: 4h 30min
Members Present: Diana, Marzie, Wan Yee, Illawarra
Supervisor Present: Lawrence (For a short while)
Objective of Meeting:
Compile remaining graphics and sound. Playtest and improvise the game. Discussed on polishing up the game and assign new workload to each team member.
Content of Meeting:
Passed remaining graphics to programmer to be implemented in the game.
Discussed on adding in more obstacles and increasing the strength of the turbulence to increase the difficulty of the game. Instead of just turbulence, we have decided to add in the following obstacles,
- Dark Clouds - Covering the colour zone and indicator for a short period, disabling the player's control over the indicator and slows down the game
- Lightning Flash - Disrupts the play by flashing the screen. Acts something like a "flash bang".
Other than adding in a few more obstacles, we discussed on the polishing of the game. For the game itself, we thought of adding loading screen and a little warning on the screen so as to alert the player of new events in the next level.
Also, currently the strength of the turbulence is the same throughout the levels. We will be increasing the strength as the player goes through each level to add on to the challenge.
Things to do for polishing:
- Scrolling background
- Layers of different obstacles and environment
- Animation for "Stewardess" power up
- Adding in the quantity for each power ups
Workload given:
For artists,
- Scrolling background
- Loading screens
- Loading bar
- Stewardess Animation
- Game launch screen
For programmer,
- Dark clouds
- Lightning
- Turbulence strength
For sound editors,
- Dark clouds
- Lightning
- Loading screens
- Stewardess animation
Managed to discussed and improve the game further by polishing up the graphics and game play.
Reported by,
Marzie
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