Saturday, 21 July 2012

#25 FYP Meeting

19 July 2012
Duration: 1 hour
Members Present: Diana,  Wan Yee, Illawarra
Supervisor Present: Lawrence


Objective of Meeting:  
Discussion with supervisor after debugging the first few stages of the game. Brainstorm and work on feedbacks from the supervisor.
  • Add in more visual impact on the multiplier
  • Make the Satisfaction Point bar into a cylinder, allows the rise in the metre to be distinct
  • Include upgrades for the plane

Content of Meeting:
Feedback from Lawrence:


Conclusion:
Points are noted and will be working on it along with adding in animations for the multiplier, disclaimer and animation for the taking off and landing of the plane. Adding in sound effect for multiplier too.


Reported by,
Diana

Wednesday, 4 July 2012

#24 FYP Meeting, Game Presentation with Client #1

4 July 2012
Duration: 
Members Present: Diana, Marzie, Wan Yee, Illawarra
Supervisor Present: None

Objective of Meeting: 
Update game with the improvisations. Preparations for meeting with clients.



Content of Meeting:
Polished and finalised the first and second level for demo with the client.

Feedback from Client:
  • How do you tell that the plane won't crash?
We also though of actually adding in animations and will work on the game transitions to be smoother and also try to fix the coding and graphics to make it more appealing and fun to play.




Reported by,
Marzie

Tuesday, 3 July 2012

#23 FYP Meeting

2 July 2012
Duration: 1h
Members Present: Diana, Marzie, Wan Yee, Illawarra
Supervisor Present: Lawrence Kwa

Objective of Meeting: 
Improvise on the game, fix bugs and errors and assign other workload.

Content of Meeting:
Went through the feedbacks from the supervisor as follows.

  • The game complete screen is strange. At the very least, bring player back to main menu.
  • In “How to play”, should include telling the player what to press to activate the stewardess and clear weather.
  • The balance between passenger complain and when to trigger stewardess needs to be tied to the score and duration of the indicator being in the “allowable” zone. Example, if player is unable to maintain the indicator in the “allowable” zone, passenger will complain and score will start to drop after a few seconds. If player is able to balance the indicator back in the “allowable” zone for 10 seconds, the complains will stop. Else, score will start dropping and player need to maintain the indicator in the “allowable” zone for 10 seconds or activate the stewardess.
  • Weather should have rules like the above too, making those 2 assists more meaningful.
  • The BGM volume between the main menu and in-game is different.
  • The mini plane indicating the distance travelled at the left is missing.

Meeting's  Conclusion:
Suggestions taken, will be implementing them in the game. Date of submission would be on Wednesday, 4 July.


Reported by,
Marzie